Coherence Analysis

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The coherence principle is an essential principle of instructional multimedia design focused on eliminated extraneous information that is not necessary, irrelevant, distracting, or a detriment to cognitive load that hinders achievement of the overall learning outcomes. It urges instructional designers to take a “less is more” approach when learning is the primary goal (Clark, 2002). Extraneous information, which may come in the form of graphics, text, or audio, should be avoided. The coherence principle is often violated but generally, with a careful eye and conscious effort, easily remedied. The task of adhering to the coherence principle is often referred to as “weeding,” as extraneous information is trimmed from the instructional multimedia (Clark & Mayer, 2008, p 151).

Proper application of the coherence principle is a refreshing sign that the instructional designer values the product, the anticipated learning outcomes, and the learner’s time. To me, when the coherence principle is applied, the design and instruction seem clean, crisp, and easy to follow. Learners spend less time trying to determine what is necessary and what is not. In my own organization, I have had the opportunity to serve on a committee that created electronic manuals for unit operations. Over time, we found that the senior operators and process engineers that served as the subject-matter experts had an abundance of technical knowledge that they wished to capture. Although, we found some of the information they shared to be interesting, it was beyond the scope of learning objectives and expected outcomes of the electronic manuals. Instead of adding the extraneous words and associated graphics, the committee remained focused on the learning outcomes and goals to create concise and accurate manuals without implementing the deeper technical information. By eliminating these details, the committee was utilizing the coherence principle and following the recommendation of our Clark and Mayer (2008) textbook which suggests the removal of additional words that are only meant for interest, expanding on key ideas, and technical details that go beyond the key ideas of the lesson (p 168).

As much as discovering multimedia instruction that exemplifies excellent implementation of the coherence principle, finding an example of a coherence principle violation, especially in PowerPoint, is too easy to accomplish! I can think of a presentation that I saw concerning Mad Cow Disease when I was in my undergraduate program. The presenter chose to use extraneous graphics and sound in an attempt to add interest and humor. I assume that the presenter subscribed to the arousal theory and sought to provide interest through the use of extraneous elements. On each slide of the presentation, a cow graphic would animate around the screen and present several cow “mooing” sounds. It got a laugh out of the class on the very first occurrence, but by the third and fourth occurrence the students were getting pretty irritated. I believe his presentation suffered due to the inclusion of the graphic and sound. Neither item was necessary. Although it had some relevance to the subject, it was quite distracting and only was utilized as an attempt to add interest. Our textbook authors state “that adding interesting but unnecessary material to e-learning can harm the learning process by preventing the learner from processing the essential information” (Clark & Mayer, 2008, p 161). I believe that is what occurred with the Mad Cow Disease presentation.

Aside from meeting the requirements of the coherence principle, an instructional designer who closely adheres to it may unknowing comply with other multimedia learning principles. At its core, the coherence principle is closely connected to many other multimedia learning principles. The multimedia principle states that “people learn more deeply when words and relevant graphics are combined” (Clark & Mayer, 2008, p 70). The key word is “relevant.” The coherence principle aims to ensure that all text, audio, and graphics are relevant and necessary for the instruction. Secondly, the modality principle states that “people learn more deeply from multimedia lessons when graphics are explained by audio narration rather than onscreen text” (Clark & Mayer, 2008, p 117). If onscreen text is used, the learner may experience an increase in visual processing. The coherence principle seeks to limit extraneous text that may limit cognitive processing. By explaining graphics through narration, as described by the modality principle, the coherence principle is being utilized. Thirdly, the redundancy principle further details the need to explain graphics by narration while not including redundant onscreen text (Clark & Mayer, 2008, p 135). The redundant text is extraneous text that is not needed and can be distracting. The coherence principle would recommend removing any text that is distracting to the user.

The cognitive theory of multimedia learning and the arousal theory are at odds. The arousal theory states that the use of entertaining or interesting media will increase the learner’s emotional arousal and motivation (Clark & Mayer, 2008, p 156). The cognitive theory of multimedia learning states that the emphasis should be on creating instruction that can be more easily processed by the learner (Clark & Mayer, 2008, p 156-157). As learners have limited memory capacity, efficient instructional delivery is needed to maximize transfer. Audio, graphics, and text are designed to help the learner select, organize, and integrate information (Lohr, 2008, p. 60). Using both visual and auditory channels to present information, rather than overloading a single channel or providing extraneous stimuli is key to knowledge transfer, supports selection, organization, and integration – therefore, aligning with the cognitive theory of multimedia learning and the coherence principle.

I feel that the coherence principle is an essential component of successful instructional multimedia design. As an individual involved in corporate training initiatives, there are generally two main goals – (1) ensure that employees receive and learn from training opportunities and (2) maximize time efficiencies as workers in training sessions are workers who aren’t currently doing the job they are being paid for. The coherence principle helps to limit the amount and kind of information or graphics we utilize within a training module. We can cut down on irrelevant data, utilize a simplified static graphic when animation would be overkill, and keep a clean interface that users can easily navigate. I believe the best time when we could diverge from the coherence principle is when we attempt to simulate real-world industrial environments, where learners must make operational decisions while surrounded by loud/realistic ambient sound and general work distractions.

References

Clark, R. (2002, Sep. 10). Six principles of effective e-learning: What works and why. Retrieved from http://www.learningsolutionsmag.com/articles/384/six-principles-of-effective-e-learning-what-works-and-why

Clark, R., & Mayer, R. (2008). E-learning and the science of instruction. (3rd ed.). San Francisco, CA: John Wiley & Sons Inc.

Lohr, L. (2008). Creating graphics for learning and performance: Lessons in visual literacy. (2nd ed.). Upper Saddle River, NJ: Pearson Education Inc.

Reading Quiz

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https://docs.google.com/presentation/d/1m5TeJmoER129a1PwQkUPq1cudnZuH0sMmPczjSqsM9Y/pub?start=false&loop=false&delayms=60000

Introduction Image

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Zach Menshouse Introduction Image

To introduce myself, I thought I’d do something abstract. I’m a fairly reserved individual, so I often keep a lot of things to myself. I chose to edit an image of me with my son that my wife took of us during our first family vacation. I chose to construct the image out of the most vital key words that make up who I am. Those words are: (1) Christian, (2) Husband, (3) Father, (4) Son, (5) Friend, (6) Teacher, (7) Student, (8) Musician, and (9) Perfectionist. When designing the image I began using more words to describe who I am, but then chose to limit the design to those nine items as I believe that is the core of who I am. I also dabbled with the font family and size before settled on a font that is readable but requires some examination because although I believe these items describe me, I am not overly expressive and it sometimes requires deeper examination by others. One hidden element about me lies in the color scheme I chose. I am an avid University of Kentucky basketball fan so I chose to make my image blue and white – UK colors.

Tech Trends Assignment

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This assignment was very challenging for me for several reasons. First, my experience is limited to the corporate training environment and I chose to complete a lesson plan directed to much younger learners. Secondly, I feel much more comfortable with designing support material than I do designing an entire lesson. In the end, I feel that I created an interesting lesson that utilizes various technologies and will engage students.

I chose to use three technologies within my lesson:

  1. A Youtube.com Streaming Media Element – Schoolhouse Rock “The Bill of Rights”: I chose this video as an introduction to the topic. I feel that this video would be much better received by the students than an introduction provided by lecture. This video element incorporates technology through streaming directly from the Internet and viewed by the class through a projection screen/SmartBoard display.

  2. Android Tablet PCs with Free Mobile App: Providing students with tablet PCs delivers an interactive element to the lesson. I chose Android tablets because they may be purchased at a cheaper price than Apple iPads, reducing the cost burden on the school district. The mobile application I chose to use was the “We the People” app built by Robert Bushman. At the time of this posting, this application was free of charge, had over 100,000 downloads, and an average rating of 4.6 stars (out of 5) on Google Play.

  3. Interactive Flash Game: Incorporating a SmartBoard activity is a great way to encourage participation and interaction. I created a custom Flash-based SmartBoard activity that allows the students to practice recalling the knowledge that they have learned.

This assignment effectively meets the AECT 1.1, 3.1, and 3.3 Standards.

AECT 1.1 Instructional Systems Design (ISD)
AECT 1.1.2.b Create instructional plans (micro-level design) that address the needs of all learners, including appropriate accommodations for learners with special needs.

AECT 1.1.2.d Incorporate contemporary instructional technology processes in the development of interactive lessons that promote student learning.

AECT 1.1.3.b Demonstrate personal skill development with at least one: computer authoring application, video tool, or electronic communication application.

3.1 Media Utilization
3.1.1 Identify key factors in selecting and using technologies appropriate for learning situations specified in the instructional design process.

3.3 Implementation and Institutionalization
3.3.1 Use appropriate instructional materials and strategies in various learning contexts.

By completing this project, I have met the listed AECT standards by developing a lesson plan that incorporates various technologies to achieve a desired learning outcome.

Click here to view the Interactive Flash Game