ScreenCast

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Project Title: Adobe Premiere Pro CS6 Training – Exporting Video to YouTube

Description: The project demonstrates the steps required to export an Adobe Premiere Pro CS6 video to youtube utilizing Adobe’s on-board export settings and a web browser for uploading. I chose this topic as I have been working on my EDTECH portfolio reflection video and thought that my experimentation might be helpful for classmates who will be required to create and submit their own EDTECH portfolio reflection video in the near future.

This project was developed for large displays (1920 X 1080). To view the large version of the project, use the following link: http://edtech2.boisestate.edu/zachmenshouse/513/screencast/screencaptureproject.htm

For smaller displays, use the following link: http://edtech2.boisestate.edu/zachmenshouse/513/screencast/small/screencaptureproject_small.htm

Digital Story

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This digital story is about love. It involves the love between a father and his child. It is a personal story to reflect the many memories I have made with my son over the two years of his life. I hope that it inspires people to cherish the small things in life and enjoy their loved ones.

I feel that I have applied the personalization principle by speaking in a conversational tone as typically delivered within an uplifting television commercial. I chose the words and visuals specifically to build a connection with the viewer in hopes that they can relate their own experiences with my own. Furthermore, as a product of my narration, I used my own voice (and standard accent) in a polite manner instead of a computer-generated voice to further support the personalization principle.

During this project, I learned that piecing a simple story together can be difficult. Selection of proper images was not as easy as I thought it would be. I struggled to find digital copies of some the images I wished to use so I was forced to improvise.

Multimedia Instruction

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This assignment was both fun and rewarding. Although I did not have “instruction” to develop, I chose to create presentation material that I will be delivering over the coming weeks at my job. The presentation focuses on a new web-based training development template that I have built for use within the company. The template utilizes Flash ActionScript 3.0 and incorporates Web 2.0 functionality. I have modified my presentation for the purposes of this assignment by adding a learning objective and a “check for understanding” section to the end. In my real presentation I will probably not have these items. The attendees will be able to take the handouts with them.

Link:
https://docs.google.com/presentation/d/18z-5dnXyWOcso9Y8GVO8KQVem6r0-mckg4ibkCq2oeU/pub?start=false&loop=false&delayms=3000

Historical Hysterical Podcast

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Podcast Title: The Historical Hysterical Podcast w/ Mr. History

General Series Topic: U.S. and World History

Description: The “Historical Hysterical Podcast” is a U.S. and World History-based podcast intended for young learners exploring the associated topic. Each week a new U.S. or World Historical figure, event, location, or artifact will be explored. The premise of the show is that historical information will be presented in an unusual ways to encourage learner engagement and spark interest in the selected subject matter. The podcast serves to aid a teacher with an introduction to the historical figure or a fun review at the end. Content is delivered in a variety of ways through short segments on the show in hopes of retaining attention from young learners with shorter attention spans.

The pilot episode, concerning Abraham Lincoln, is formatted as follows:
• Opening Theme song
• Welcome and brief description of topic
• “Gettysburg Address” clip as read by Jeff Daniels
• Quiz a Celebrity segment (Celebrity Guest – Justin Bieber)
• Special Guest – “Rapping Dan the Fact Man” with an Abraham Lincoln rap verse
• “Auto-tune Your Teacher” with a local teacher discussing interesting/weird Abraham Lincoln facts
• Podcast review
• Closing Theme song

Download the Podcast at the following link: https://www.dropbox.com/s/tkgoam8bmnkkrzh/513-Podcast_mixdown.mp3

Coherence Analysis

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The coherence principle is an essential principle of instructional multimedia design focused on eliminated extraneous information that is not necessary, irrelevant, distracting, or a detriment to cognitive load that hinders achievement of the overall learning outcomes. It urges instructional designers to take a “less is more” approach when learning is the primary goal (Clark, 2002). Extraneous information, which may come in the form of graphics, text, or audio, should be avoided. The coherence principle is often violated but generally, with a careful eye and conscious effort, easily remedied. The task of adhering to the coherence principle is often referred to as “weeding,” as extraneous information is trimmed from the instructional multimedia (Clark & Mayer, 2008, p 151).

Proper application of the coherence principle is a refreshing sign that the instructional designer values the product, the anticipated learning outcomes, and the learner’s time. To me, when the coherence principle is applied, the design and instruction seem clean, crisp, and easy to follow. Learners spend less time trying to determine what is necessary and what is not. In my own organization, I have had the opportunity to serve on a committee that created electronic manuals for unit operations. Over time, we found that the senior operators and process engineers that served as the subject-matter experts had an abundance of technical knowledge that they wished to capture. Although, we found some of the information they shared to be interesting, it was beyond the scope of learning objectives and expected outcomes of the electronic manuals. Instead of adding the extraneous words and associated graphics, the committee remained focused on the learning outcomes and goals to create concise and accurate manuals without implementing the deeper technical information. By eliminating these details, the committee was utilizing the coherence principle and following the recommendation of our Clark and Mayer (2008) textbook which suggests the removal of additional words that are only meant for interest, expanding on key ideas, and technical details that go beyond the key ideas of the lesson (p 168).

As much as discovering multimedia instruction that exemplifies excellent implementation of the coherence principle, finding an example of a coherence principle violation, especially in PowerPoint, is too easy to accomplish! I can think of a presentation that I saw concerning Mad Cow Disease when I was in my undergraduate program. The presenter chose to use extraneous graphics and sound in an attempt to add interest and humor. I assume that the presenter subscribed to the arousal theory and sought to provide interest through the use of extraneous elements. On each slide of the presentation, a cow graphic would animate around the screen and present several cow “mooing” sounds. It got a laugh out of the class on the very first occurrence, but by the third and fourth occurrence the students were getting pretty irritated. I believe his presentation suffered due to the inclusion of the graphic and sound. Neither item was necessary. Although it had some relevance to the subject, it was quite distracting and only was utilized as an attempt to add interest. Our textbook authors state “that adding interesting but unnecessary material to e-learning can harm the learning process by preventing the learner from processing the essential information” (Clark & Mayer, 2008, p 161). I believe that is what occurred with the Mad Cow Disease presentation.

Aside from meeting the requirements of the coherence principle, an instructional designer who closely adheres to it may unknowing comply with other multimedia learning principles. At its core, the coherence principle is closely connected to many other multimedia learning principles. The multimedia principle states that “people learn more deeply when words and relevant graphics are combined” (Clark & Mayer, 2008, p 70). The key word is “relevant.” The coherence principle aims to ensure that all text, audio, and graphics are relevant and necessary for the instruction. Secondly, the modality principle states that “people learn more deeply from multimedia lessons when graphics are explained by audio narration rather than onscreen text” (Clark & Mayer, 2008, p 117). If onscreen text is used, the learner may experience an increase in visual processing. The coherence principle seeks to limit extraneous text that may limit cognitive processing. By explaining graphics through narration, as described by the modality principle, the coherence principle is being utilized. Thirdly, the redundancy principle further details the need to explain graphics by narration while not including redundant onscreen text (Clark & Mayer, 2008, p 135). The redundant text is extraneous text that is not needed and can be distracting. The coherence principle would recommend removing any text that is distracting to the user.

The cognitive theory of multimedia learning and the arousal theory are at odds. The arousal theory states that the use of entertaining or interesting media will increase the learner’s emotional arousal and motivation (Clark & Mayer, 2008, p 156). The cognitive theory of multimedia learning states that the emphasis should be on creating instruction that can be more easily processed by the learner (Clark & Mayer, 2008, p 156-157). As learners have limited memory capacity, efficient instructional delivery is needed to maximize transfer. Audio, graphics, and text are designed to help the learner select, organize, and integrate information (Lohr, 2008, p. 60). Using both visual and auditory channels to present information, rather than overloading a single channel or providing extraneous stimuli is key to knowledge transfer, supports selection, organization, and integration – therefore, aligning with the cognitive theory of multimedia learning and the coherence principle.

I feel that the coherence principle is an essential component of successful instructional multimedia design. As an individual involved in corporate training initiatives, there are generally two main goals – (1) ensure that employees receive and learn from training opportunities and (2) maximize time efficiencies as workers in training sessions are workers who aren’t currently doing the job they are being paid for. The coherence principle helps to limit the amount and kind of information or graphics we utilize within a training module. We can cut down on irrelevant data, utilize a simplified static graphic when animation would be overkill, and keep a clean interface that users can easily navigate. I believe the best time when we could diverge from the coherence principle is when we attempt to simulate real-world industrial environments, where learners must make operational decisions while surrounded by loud/realistic ambient sound and general work distractions.

References

Clark, R. (2002, Sep. 10). Six principles of effective e-learning: What works and why. Retrieved from http://www.learningsolutionsmag.com/articles/384/six-principles-of-effective-e-learning-what-works-and-why

Clark, R., & Mayer, R. (2008). E-learning and the science of instruction. (3rd ed.). San Francisco, CA: John Wiley & Sons Inc.

Lohr, L. (2008). Creating graphics for learning and performance: Lessons in visual literacy. (2nd ed.). Upper Saddle River, NJ: Pearson Education Inc.

EDTECH 513 – Creating My Learning Log

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WordPress is an excellent resource for creating a learning log. The interface allows for easy creation and organizing of posts. When I first was introduced to WordPress I didn’t think I would be very interested in using it as a platform for presenting my thoughts. I felt that the interface would probably be too limiting for my desires, but I found that the system is fairly flexible and provides time-saving functionality. No longer do I need to code a webpage and upload via FTP, but instead using the simple posting tool allows for easy and quick updates.

As it relates to the AECT 2.3 Computer-Based Technologies Standard, a WordPress site is a great resource for sharing and presenting information. AECT.org defines computer-based technologies as ways to produce or deliver materials using microprocessor-based resources. My learning log, utilizing WordPress, represents a computer-based method of presenting and sharing information. Using a computer, I can blog about my thoughts, link/archive to important information or related resources, organize my posts by standards, class, or topic, and create URL links for easily sharing my writing with others.

EDTECH 597 – Week 12

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This week we focused on working on our component design of our final project. Although I had already spent a considerable amount of time on my final project throughout the semester, I used this week to tweak some of my design. I found this week to be an excellent opportunity to reflect on what I’ve learned and apply it to my design. Secondly, I found that the peer review discussion board provided great feedback for me that I hope to apply to my final project – including the suggestion to standardizing the size and layout of the answer choices.

Also, this week was the last of our required reflective posts. I found these posts to be helpful throughout the semester as they provided an opportunity to look back at what I’ve done and take a moment to think about my final project. I believe I would not have arrived at my final project topic as early as I did without the help of the reflection journals. With reflective posts no longer required, I look forward to focusing entirely on completing my app for final submission!

EDTECH 597 – Week 11

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This week we worked on our final project proposal. It was a fairly bittersweet moment. It seemed like a ton of work and locked us into a project, but at the same time felt rewarding to finally be reaching this stage of the course! For my final project I am completing a math game focused on quick recall of basic math. I hope that is educational for new learners and fun (and somewhat addicting) for experienced users. I have the majority of my app finished, as I have been working on it for several weeks. My head start should allow me to spend the remaining weeks tweaking the design and getting as many bugs out as possible.

Also this week, I reviewed several classmates’ proposal. I was really intrigued by a lesson plan proposal. I know my wife struggles sometimes with substitute teachers understanding lesson plans but the app being proposed may help. It may provide additional notes or historical data of the lesson’s usage in the past. Those items might help a substitute teacher understand what is expected and get an idea of what has worked (or hasn’t worked) in the past.

I look forward to seeing everyone’s final projects unfold over the next few weeks!

EDTECH 597 – Week 10

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This week’s assignment was to develop a customized “Presidents Quiz” app. I found this assignment to be fun and a good exercise to manage multiple lists

For my app I chose to create a “quiz” around professional athletes. The app randomly selects an image and associated hint from a list of 10 available current or former professional athletes. The user can select an answer from a drop-down and check their answer. I chose to use a ListPicker instead of a text entry box for this assignment as some people might struggle with proper spelling of the athletes’ names. Providing a list for selection allows for users to answer correctly regardless of their spelling ability.

I reviewed a couple of projects that my classmates built. I found that like me, they stuck fairly close to the original intent of the app. They each presented an app that displays a picture with a question and allowed users to enter and submit their answer. I think this “quiz” element will be useful for many of my classmates’ final projects!

EDTECH 597 – Week 9

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This week’s assignment allowed us to practice using the LocationSensor item within the App Inventor. From my previous experience with apps that rely on location, accuracy has been a concern. I was curious to see how well my app would work. I gave my app a thorough testing by visiting and recording locations at several of my relatives’ houses throughout our town. I am happy to report that the LocationSensor within my app ended up being very accurate. I was pleased with the outcome.

For my app, I customized the project in the book by providing several options for “what to find” with the app. I seem to always be misplacing my items, or leaving them at my parents’ house. So I created an app that allows me to track the place where I place my items so that I can find them if I forget where I last put them. If I use this app, it should help me relieve some of my frustration from having to look for items!

My classmates each did a good job, although it appears that everyone chose to do less customization this week than what I am used to seeing. I did enjoy the jogging app that was submitted. It would be useful for exploring a new town or going for a job and finding your way back home. I gave it a short test by jogging through the neighborhood and it worked like a charm.

All in all, this was a fun week and experience with the LocationSensor!

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